Image maps are applied to materials for many different purposes. They have to be scaled and positioned on the object using a UVW Map modifier or a Map Scaler modifier. This tutorial steps you through the process.
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This tutorial follows on from the Getting ready for 3D tutorial and describes how each of the 3D primitives work. Running time: 15min 10sec
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In this final stage of the project, views created with the Quickscape View Manager are rendered using Supersampling for best quality.
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This video tutorial introduces you to the AutoCAD 2010 ribbon and demonstrates the various options you have when working with it. Running time: 5min 49sec
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There has alwas been some confusion over the size of standard ISO drawing sheets with AutoCAD.The stated sizes in the plot dialogue box are not the true ISO sizes. This tutorial explains why and how to plot to scale from Model Space.
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This tutorial shows you the many ways AutoCAD objects can be selected. Covers the building of selection sets with implied windowing, fences etc.
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This video tutorial continues your guided tour of the AutoCAD 2010 user interface. Running time: 3min 20sec
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The first and perhaps most crucial stage in creating a 3D landscape scene is the creation of accurate and seamless surfaces. This tutorial explores a number (not all) of techniques for creating quick and accurate surfaces from 2D lines and should give the user a feel for the range of tools available.
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This tutorial takes a step-by-step approach to moving your AutoCAD 3D models into Bryce, applying materials and creating a setting.
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Just about everything in the Brycean world can be animated, including materials. This tutorial shows you how to simulate ripples on the surface of a standard Bryce water material by modifying the offset and rotation of the texture component of the material.
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AutoCAD 2010: The 3D Primitives
This tutorial follows on from the Getting ready for 3D tutorial and describes how each of the 3D primitives work. Running time: 15min 10sec