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Random Tutorials

A random selection of tutorials

Stage 6: Lighting and Shadows

Lighting outdoor scenes involves the setup of a Sunlight or Daylight system, together with ambient light. This tutorial uses Quickscape Sunlight and Shadows to automatically setup a Sunlight System with some environment settings and including the use of a Quickscape Light Dome for added natural ambient light.

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Modifying Objects

Modification of objects is at the heart of 3D modelling. Once geometry has been created using the most appropriate method then the modeller will start the modification process. This comprehensive tutorial shows you how.

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Standard mapped materials - Procedural Maps

Procedural maps use computer generated effects and are applied to materials for many different purposes. They have to be scaled and positioned on the object using a UVW Map modifier or a Map Scaler modifier. This tutorials uses a worked example to show you how.

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North Point Exercise

An exercise sheet, covering a range of basic skills including object snaps.

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Setting up your own free Web Space

Getting your website online could cost you nothing. This tutorial explores the various options for free web hosting.

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Render Scene Dialog

The Render Scene dialog has many settings, only a number of which are commonly used. This tutorial uses the default Scanline Renderer as an introduction to the dialog and settings.

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AutoCAD 2010: Ground Shadows

This tutorial explains how to turn ground shadows on and how they help in defining the relationship between 3D objects and the ground plane. Running time: 1min 55sec

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Uploading Files with WS_FTP

This tutorial guides you through the process of uploading your website files to a web server using the WS_FTP client.

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Project Overview

This tutorial describes the process of creating a 3D infrastructure and landscape scene from an AutoCAD design drawing using MAX/VIZ and Quickscape application software.

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Stage 5: Create Houses, Roadlines and Fences

Elements of a scene such as houses are classed as "Objects". Objects are items that sit on the landform terrain or conform to its surface. They are usually positioned in AutoCAD using blocks or lines. This stage describes the process for creating houses (including roofs), fences and road lines.

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Featured Tutorial

AutoCAD 2010: Basic 3D Editing with Grips & Gizmos

AutoCAD 2010: Basic 3D Editing with Grips & Gizmos | AutoCAD

This tutorial follows on from the 3D Primitives tutorial and describes how 3D solid objects can be edited using grips and gizmos. Running time: 11min 53sec

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