The object behind this exercise is twofold. Firstly it is to give you practice with some of the 3D techniques which you have discovered in the tutorials or to introduce you to them if you haven't seen them before. Secondly it is to demonstrate a reasonably simple method for constructing a convincing 3D tree.
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The Material Editor provides functions to create and edit materials and maps. This tutorial is a basic introduction to the options available.
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This tutorial shows you how to create perfectly seamless image tiles in Photoshop. The image tiles are perfect for creating image based materials in AutoCAD, MAX or Bryce.
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Edges are often created using the Loft compound object instead of a simple extrusion to take advantage of the loft mapping parameters. The Loft mapping parameters enable kerb or brick materials to follow the curves of an edge as they do in the real world. In this example a kerb is created using Quickscape Edge Path and Quickscape Edge Section.
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This tutorial describes how to control the display of objects (colour, linetype etc.) using layers. It also explains what layers are and how they should be used.
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Although AutoCAD has a number of commands for creating special 3D objects, a lot can be achieved by changing the properties of basic 2D objects like polylines. This tutorial provides a basic introduction to creating and viewing 3D objects.
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This tutorial gives a brief explanation of the MAX interface items commonly used and introduces you to the important areas of the interface.
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Simplified blocks for lamp posts and trees in the AutoCAD drawing can now be imported and replaced with 3D models and images using Quickscape Model Objects and Image Objects dialogs.
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This simple 7-step tutorial describes the best method for using the images supplied in the CADTutor Image Bank.
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A ramp surface created in a previous tutorial is rotated down to meet the bottom steps and the geometry edited to fit the steps. A car park is also formed using splines snapped to existing geometry.
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Perspectives, Slides and Scripts
AutoCAD can be used to create a simple "walk through" of any 3D model. This tutorial shows you how.