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Random Tutorials

A random selection of tutorials

Editing and Saving Materials

Once materials have been created and edited in the Material Editor to suit a particular scene they no longer need to be kept in the Materials Editor. Materials can be saved in material libraries and retreived for use in any other scene. This tutorial shows you how.

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The Material Editor

The Material Editor provides functions to create and edit materials and maps. This tutorial is a basic introduction to the options available.

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AutoCAD 2010: 3D Mirror

This tutorial introduces the 3D Mirror tool. This is similar to the normal 2D Mirror tool but it enables you to define a mirror about and plane in 3D space and there are a number of command line options to help you define that plane. Running time: 3min 17sec

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AutoCAD 2010: The 3D Primitives

This tutorial follows on from the Getting ready for 3D tutorial and describes how each of the 3D primitives work. Running time: 15min 10sec

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Creating Selections from Image Masks

This simple 7-step tutorial describes the best method for using the images supplied in the CADTutor Image Bank.

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Setting up your own free Web Space

Getting your website online could cost you nothing. This tutorial explores the various options for free web hosting.

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Creating Seamless Tiles

This tutorial shows you how to create perfectly seamless image tiles in Photoshop. The image tiles are perfect for creating image based materials in AutoCAD, MAX or Bryce.

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Object Selection

This tutorial shows you the many ways AutoCAD objects can be selected. Covers the building of selection sets with implied windowing, fences etc.

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Stage 5: Create Houses, Roadlines and Fences

Elements of a scene such as houses are classed as "Objects". Objects are items that sit on the landform terrain or conform to its surface. They are usually positioned in AutoCAD using blocks or lines. This stage describes the process for creating houses (including roofs), fences and road lines.

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Planting Beds

This tutorial completes the sequence by adding planting beds to the scene using a Subvivide modifier.

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Featured Tutorial

Creating Custom Bitmap Materials

Creating Custom Bitmap Materials | AutoCAD

This tutorial demonstartes how to create your own bitmap based materials using Photoshop and AutoCAD.

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