In stage 1 on this project, surfaces are created from an accurate landform mesh made from 2D and 3D polylines using Quickscape surfacing routines.
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Finally, Quickscape Model Objects dialog is used to add play equipment, cars and vans and Quickscape Image Objects dialog is used to add people. This brings the scene to life and further adds to the sense of scale for the design.
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In this final stage of the project, views created with the Quickscape View Manager are rendered using Supersampling for best quality.
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A ramp surface created in a previous tutorial is rotated down to meet the bottom steps and the geometry edited to fit the steps. A car park is also formed using splines snapped to existing geometry.
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This tutorial follows on from the 3D Primitives tutorial and describes how 3D solid objects can be edited using grips and gizmos. Running time: 11min 53sec
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The Render Scene dialog has many settings, only a number of which are commonly used. This tutorial uses the default Scanline Renderer as an introduction to the dialog and settings.
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This tutorial shows how to create an animated walkthrough of your AutoCAD 3D model using 3DS MAX 5. All you need to start is an AutoCAD drawing with some 3D content. The end result will be a .AVI file which can be viewed on any Windows PC.
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This tutorial introduces the subobjects (Face, Edge and Vertex), describes how best to select them and demonstrates how they can be edited. Running time: 15min 56sec
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This tutorial runs through all of the modify tools, demonstrating practical examples in each case.
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Putting a scene into an "environment" is important, not least to generate a feeling of "outdoors", a "sense of place" or mood. This tutorial takes you through the process of applying a sky background.
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AutoCAD 2010: Basic 3D Editing with Grips & Gizmos
This tutorial follows on from the 3D Primitives tutorial and describes how 3D solid objects can be edited using grips and gizmos. Running time: 11min 53sec