Image maps are applied to materials for many different purposes. They have to be scaled and positioned on the object using a UVW Map modifier or a Map Scaler modifier. This tutorial steps you through the process.
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Elements of a scene such as houses are classed as "Objects". Objects are items that sit on the landform terrain or conform to its surface. They are usually positioned in AutoCAD using blocks or lines. This stage describes the process for creating houses (including roofs), fences and road lines.
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Just about everything in the Brycean world can be animated, including materials. This tutorial shows you how to simulate ripples on the surface of a standard Bryce water material by modifying the offset and rotation of the texture component of the material.
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This tutorial follows on from the 3D Primitives tutorial and describes how 3D solid objects can be edited using grips and gizmos. Running time: 11min 53sec
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This simple 7-step tutorial describes the best method for using the images supplied in the CADTutor Image Bank.
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This exercise is designed to help you test out your basic AutoCAD skills. You'll need an understanding of the Draw and Modify tools and how to use co-ordinates.
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This tutorial shows you how to set up a standard Sunlight System using a target direct light and including ambient light and standard shadow map settings.
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This tutorial runs through all of the modify tools, demonstrating practical examples in each case.
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The first and perhaps most crucial stage in creating a 3D landscape scene is the creation of accurate and seamless surfaces. This tutorial explores a number (not all) of techniques for creating quick and accurate surfaces from 2D lines and should give the user a feel for the range of tools available.
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A simple exercise to help you understand how images work in AutoCAD.
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AutoCAD 2010: Joining Lines, Polylines and Arcs
This video tutorial demonstrates how to join lines, polylines and arcs using the Join command and the Edit Polyline command. Running time: 6min 49sec