Efficient landscape modelling demands the ability to create realistic looking surfaces, edges and objects quickly and precisely. This tutorial discusses the issues.
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This tutorial discusses the various ways you can make your modelling work more efficient.
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A ramp surface created in a previous tutorial is rotated down to meet the bottom steps and the geometry edited to fit the steps. A car park is also formed using splines snapped to existing geometry.
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This tutorial shows you how to set up a standard Sunlight System using a target direct light and including ambient light and standard shadow map settings.
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This tutorial follows on from the Getting ready for 3D tutorial and describes how each of the 3D primitives work. Running time: 15min 10sec
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This tutorial follows on from the 3D Primitives tutorial and describes how 3D solid objects can be edited using grips and gizmos. Running time: 11min 53sec
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The first and perhaps most crucial stage in creating a 3D landscape scene is the creation of accurate and seamless surfaces. This tutorial explores a number (not all) of techniques for creating quick and accurate surfaces from 2D lines and should give the user a feel for the range of tools available.
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This tutorial demonstartes how to create your own bitmap based materials using Photoshop and AutoCAD.
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This tutorial gives a brief explanation of the MAX interface items commonly used and introduces you to the important areas of the interface.
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This video tutorial takes you on a guided tour of the AutoCAD 2010 user interface. This is the best place to start for beginners. Running time: 3min 56sec
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AutoCAD 2010: The User Interface - Part 2
This video tutorial continues your guided tour of the AutoCAD 2010 user interface. Running time: 3min 20sec