A ramp surface created in a previous tutorial is rotated down to meet the bottom steps and the geometry edited to fit the steps. A car park is also formed using splines snapped to existing geometry.
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In this final stage of the project, views created with the Quickscape View Manager are rendered using Supersampling for best quality.
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This tutorial introduces the 3D Scale and 3D Align tools. Although 3D Scale is a bit of a damp squib, 3D Align is very powerful and can get you out of all sorts of scrapes if you know how to use it correctly. Running time: 3min 42sec
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This tutorial considers the various options for creating shadows when rendering 3D models.
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Image maps are applied to materials for many different purposes. They have to be scaled and positioned on the object using a UVW Map modifier or a Map Scaler modifier. This tutorial steps you through the process.
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The Material Editor provides functions to create and edit materials and maps. This tutorial is a basic introduction to the options available.
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There are a number of ways of creating the three main elements of a landscape scene, surfaces, edges and objects, each one demending an understanding of the creation methods and tools at hand. This tutorial shows you how.
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This tutorial introduces 3D Array tool and covers both Rectangular and Polar arrays. Despite the fact that it doesn't have a neat dialogue box, like its 2D cousin, 3D Array is pretty easy to use and can be used to create some impressive results. Running time: 3min 34sec
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Putting a scene into an "environment" is important, not least to generate a feeling of "outdoors", a "sense of place" or mood. This tutorial takes you through the process of applying a sky background.
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This tutorial follows on from the simple Loft tutorial in Options for Creating Objects and demonstrates how to map a material along a lofted object.
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