Once materials have been created and edited in the Material Editor to suit a particular scene they no longer need to be kept in the Materials Editor. Materials can be saved in material libraries and retreived for use in any other scene. This tutorial shows you how.
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Modification of objects is at the heart of 3D modelling. Once geometry has been created using the most appropriate method then the modeller will start the modification process. This comprehensive tutorial shows you how.
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This tutorial describes how to control the display of objects (colour, linetype etc.) using layers. It also explains what layers are and how they should be used.
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Procedural maps use computer generated effects and are applied to materials for many different purposes. They have to be scaled and positioned on the object using a UVW Map modifier or a Map Scaler modifier. This tutorials uses a worked example to show you how.
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This tutorial describes how to create a 3D surface model from contour information using AutoCAD and Key TERRA-FIRMA.
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A simple exercise to help you understand how images work in AutoCAD.
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Quickscape uses ONE camera for still views. This is tied into Image Object functionality where images of people and trees and shrubs are mapped onto planes and "look at" the camera. This tutorial explains how to setup views using Quickscape View Manager.
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AutoCAD can be used to create a simple "walk through" of any 3D model. This tutorial shows you how.
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This tutorial gives a brief explanation of the MAX interface items commonly used and introduces you to the important areas of the interface.
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This tutorial runs through all of the modify tools, demonstrating practical examples in each case.
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AutoCAD 2010: The User Interface - Part 3
This video tutorial completes your guided tour of the AutoCAD 2010 user interface. Running time: 4min 04sec