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Random Tutorials

A random selection of tutorials

Modifying Objects

This tutorial runs through all of the modify tools, demonstrating practical examples in each case.

Popularity: 109.55 visits per day | Last visit: Today | Total visits: 775,338

AutoLISP Quick Start

This tutorial is designed to help AutoCAD users get to grips with AutoLISP quickly. It demonstartes how to create AutoLISP routines from a standing start.

Popularity: 49.66 visits per day | Last visit: Today | Total visits: 282,847

Stage 9: Replace blocks for Lamp Posts and Trees

Simplified blocks for lamp posts and trees in the AutoCAD drawing can now be imported and replaced with 3D models and images using Quickscape Model Objects and Image Objects dialogs.

Popularity: 4.31 visits per day | Last visit: Today | Total visits: 27,583

Stage 11: Rendering

In this final stage of the project, views created with the Quickscape View Manager are rendered using Supersampling for best quality.

Popularity: 3.93 visits per day | Last visit: Today | Total visits: 25,122

Creating Selections from Image Masks

This simple 7-step tutorial describes the best method for using the images supplied in the CADTutor Image Bank.

Popularity: 10.32 visits per day | Last visit: Today | Total visits: 73,021

Landscape Materials

Efficient landscape modelling demands the ability to create realistic looking surfaces, edges and objects quickly and precisely. This tutorial discusses the issues.

Popularity: 5.43 visits per day | Last visit: Today | Total visits: 34,803

Project Overview

This tutorial describes the process of creating a 3D infrastructure and landscape scene from an AutoCAD design drawing using MAX/VIZ and Quickscape application software.

Popularity: 5.72 visits per day | Last visit: Today | Total visits: 36,577

Standard none mapped materials

Standard none mapped materials are suitable for paint, plastics, metal and basic glass type objects. By choosing the correct shader, the most suitable parameters can be used to create the most appropriate effects. This tutorial shows you how.

Popularity: 3.8 visits per day | Last visit: Today | Total visits: 24,333

AutoCAD 2010: Subobject Editing with Filters

This tutorial introduces the subobjects (Face, Edge and Vertex), describes how best to select them and demonstrates how they can be edited. Running time: 15min 56sec

Popularity: 7.57 visits per day | Last visit: Today | Total visits: 43,650

Standard mapped materials - Procedural Maps

Procedural maps use computer generated effects and are applied to materials for many different purposes. They have to be scaled and positioned on the object using a UVW Map modifier or a Map Scaler modifier. This tutorials uses a worked example to show you how.

Popularity: 6.4 visits per day | Last visit: Today | Total visits: 41,011

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Featured Tutorial

AutoCAD 2010: Basic 3D Editing with Grips & Gizmos

AutoCAD 2010: Basic 3D Editing with Grips & Gizmos | AutoCAD

This tutorial follows on from the 3D Primitives tutorial and describes how 3D solid objects can be edited using grips and gizmos. Running time: 11min 53sec

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