Procedural maps use computer generated effects and are applied to materials for many different purposes. They have to be scaled and positioned on the object using a UVW Map modifier or a Map Scaler modifier. This tutorials uses a worked example to show you how.
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This tutorial considers the various options for creating shadows when rendering 3D models.
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The first and perhaps most crucial stage in creating a 3D landscape scene is the creation of accurate and seamless surfaces. This tutorial explores a number (not all) of techniques for creating quick and accurate surfaces from 2D lines and should give the user a feel for the range of tools available.
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Transforming objects means changing the position, size or number of an object without altering the integrity of the geometry itself. MAX offers a host of transformation tools to do these tasks. This tutorial gets you started.
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This video tutorial continues your guided tour of the AutoCAD 2010 user interface. Running time: 3min 20sec
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Standard none mapped materials are suitable for paint, plastics, metal and basic glass type objects. By choosing the correct shader, the most suitable parameters can be used to create the most appropriate effects. This tutorial shows you how.
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Map modification takes place in one of two places: either on the Modify Panel with the use of one of two modifiers, or in the Material Editor as part of the material parameters. This tutorial guides you through the options.
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Modification of objects is at the heart of 3D modelling. Once geometry has been created using the most appropriate method then the modeller will start the modification process. This comprehensive tutorial shows you how.
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This tutorial demonstrates a number of workflows from quick and simple to high quality.
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How to set up a PostScript Plotter.
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AutoCAD 2010: The User Interface - Part 3
This video tutorial completes your guided tour of the AutoCAD 2010 user interface. Running time: 4min 04sec