Once materials have been created and edited in the Material Editor to suit a particular scene they no longer need to be kept in the Materials Editor. Materials can be saved in material libraries and retreived for use in any other scene. This tutorial shows you how.
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A simple exercise to help you understand how images work in AutoCAD.
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This video tutorial continues your guided tour of the AutoCAD 2010 user interface. Running time: 3min 20sec
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Procedural maps use computer generated effects and are applied to materials for many different purposes. They have to be scaled and positioned on the object using a UVW Map modifier or a Map Scaler modifier. This tutorials uses a worked example to show you how.
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This tutorial takes a step-by-step approach to moving your AutoCAD 3D models into Bryce, applying materials and creating a setting.
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This tutorial describes how to create a triangular ground model using Key Terra-Firma and AutoCAD and how to import this ground model into Bryce.
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This exercise can be used to practice your basic drafting skills.
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When surface and edge modelling has been completed and the lighting has been setup correctly, materials can then be assigned to surfaces and edges. This tutorial guides you through the process.
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Before attempting to create a scene it is important to understand global settings pertaining to any scene that will make modelling more efficient together with settings that pertain to individual scenes and stages in scene development. This tutorial explains Viewport Configuration options, Scene Settings and basic MAX / VIZ Configuration.
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Gaining the skill to navigate efficiently around a scene and around objects and parts of objects (sub-objects) efficiently and with ease is of paramount importance to good modelling. Most new users of MAX / VIZ need to get over this first hurdle before feeling comfortable in the 3D environment. Fear not, MAX / VIZ has a host of tools for the purpose. This tutorial descibes the most useful navigation techniques.
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AutoCAD 2010: The 3D Primitives
This tutorial follows on from the Getting ready for 3D tutorial and describes how each of the 3D primitives work. Running time: 15min 10sec