This tutorial describes how to create a triangular ground model using Key Terra-Firma and AutoCAD and how to import this ground model into Bryce.
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A Multi/Sub-Object material is a container for a number of sub-materials. This type of material is used when you need to assign different materials to different parts of an object and is used in infrastructure and environment projects mainly for objects such as benches, tables, lamposts, buildings etc. This tutorial works through a number of examples.
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This exercise is designed to help you test out your basic AutoCAD skills. You'll need an understanding of the Draw and Modify tools and how to use co-ordinates.
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Once materials have been created and edited in the Material Editor to suit a particular scene they no longer need to be kept in the Materials Editor. Materials can be saved in material libraries and retreived for use in any other scene. This tutorial shows you how.
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This tutorial describes how to control the display of objects (colour, linetype etc.) using layers. It also explains what layers are and how they should be used.
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This tutorial explains the main issues to consider when drawing in AutoCAD and preparing a drawing for use in 3D work.
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Transforming objects means changing the position, size or number of an object without altering the integrity of the geometry itself. MAX offers a host of transformation tools to do these tasks. This tutorial gets you started.
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This tutorial shows you how to set up a standard Sunlight System using a target direct light and including ambient light and standard shadow map settings.
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This tutorial follows on from the Getting ready for 3D tutorial and describes how each of the 3D primitives work. Running time: 15min 10sec
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Production of seamless surfaces for roads, pavements, grassed areas and planting beds is probably the most important stage in the creation of a 3D landscape scene. This tutorial shows you how.
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An exercise sheet, covering a range of basic skills including object snaps.