Procedural maps use computer generated effects and are applied to materials for many different purposes. They have to be scaled and positioned on the object using a UVW Map modifier or a Map Scaler modifier. This tutorials uses a worked example to show you how.
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This tutorial shows you how to create perfectly seamless image tiles in Photoshop. The image tiles are perfect for creating image based materials in AutoCAD, MAX or Bryce.
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This tutorial shows you the many ways AutoCAD objects can be selected. Covers the building of selection sets with implied windowing, fences etc.
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Map modification takes place in one of two places: either on the Modify Panel with the use of one of two modifiers, or in the Material Editor as part of the material parameters. This tutorial guides you through the options.
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Transforming objects means changing the position, size or number of an object without altering the integrity of the geometry itself. MAX offers a host of transformation tools to do these tasks. This tutorial gets you started.
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This tutorial describes how to create a 3D surface model from contour information using AutoCAD and Key TERRA-FIRMA.
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This tutorial describes how to draw sections using Key TERRA-FIRMA. The tutorial assumes that you have previously completed the Ground Modelling tutorial or that you already have a good understanding of TERRA-FIRMA ground modelling.
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The CADTutor Image Bank image pairs can be used to create Picture Objects in Bryce. This short tutorial tells you how this is done in 7 simple steps.
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This tutorial explains how to turn ground shadows on and how they help in defining the relationship between 3D objects and the ground plane. Running time: 1min 55sec
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Simplified blocks for lamp posts and trees in the AutoCAD drawing can now be imported and replaced with 3D models and images using Quickscape Model Objects and Image Objects dialogs.
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